Available Keys

Last updated: Mar 13, 2026 at 17:25:44 UTC

If you want a game key, all you have to do is come by a stream (https://twitch.tv/cdutson) and redeem a free game using channel points!

  • A Juggler's Tale

    Platform: steam
    # of keys: 1
  • Alex Kidd in Miracle World DX

    Platform: steam
    # of keys: 1
  • American Fugitive

    Platform: steam
    # of keys: 1
  • Animal Rescuer

    Platform: steam
    # of keys: 1
  • Arcade Paradise

    Platform: steam
    # of keys: 1
  • Asterix & Obelix XXL 2

    Platform: steam
    # of keys: 1

    Astérix & Obélix XXL 2 is a remastered version of Astérix & Obélix XXL 2: Mission: Las Vegum that has improved graphics, three new difficulty settings, a fast travel mechanic, new bonus missions, and a new in-game "store" system that allows the unlocking of techniques, combos and Furies.

  • Automachef

    Platform: steam
    # of keys: 1
  • Autonauts

    Platform: steam
    # of keys: 1
  • Battlestar Galactica: Deadlock

    Platform: steam
    # of keys: 1
  • Blazing Sails

    Platform: steam
    # of keys: 1
  • Book of Demons

    Platform: steam
    # of keys: 1
  • Bot Vice

    Platform: steam
    # of keys: 1
  • Broken Age

    Platform: steam
    # of keys: 1

    Broken Age is a cartoony, story-driven point-and-click adventure game. The story revolves around two seemingly disparate teenagers. Shay has been stuck for his entire life in an isolated spacecraft specifically designed for kids, where the ship's motherly AI prevents him from doing or learning anything of consequence. Vella is about to become a human sacrifice for a giant monster. Both are looking for a way to alter their fates.

    Like most of the contemporary adventure games, the game employs context-sensitive actions. Most of the puzzles are inventory-based. Players can change between the two characters/plots freely. The game was released in two parts not available separately and the second part was made available at a later date.

  • Brütal Legend

    Platform: steam
    # of keys: 1

    Eddie Riggs is the world's greatest roadie. When a stage accident causes blood to fall on Eddie's belt buckle, it transports him back in time to an epic age of heavy metal. There Eddie must fight his way through the hordes of the demon Emperor Doviculus to free humanity.

    Brütal Legend is set in a free-roaming world inspired by heavy metal album covers, with the primary mode of transportation around the world being Eddie's car "The Deuce" (AKA "The Druid Plow"). Combat is mostly basic hack-and-slash, alternatively attacking with either Eddie's axe or his guitar Clementine. Through Eddie's guitar the power of rock can summon his car, melt enemy's faces, and even raise ancient structures left behind by the Titans. Many of the main missions, and the multiplayer mode, add real-time strategy elements to the mix. During these missions there are fan-geysers on the battlefield that can be harvested by summoning merchandise booths. Fans are spent to create units that can be commanded and even double-teamed with for devastating results. The ultimate goal of most of these missions is to destroy the enemy's stage before they destroy yours.

    Upgrades can be purchased for Eddie's combat abilities and his car from The Guardian of Metal at the center of the Earth. The upgrades come in exchange for Fire Tributes that are collected by completing main and side missions, and finding the various collectibles around the landscape.

  • ?

    Burst Fighter

    Platform: steam
    # of keys: 1
  • Call of Juarez

    Platform: steam
    # of keys: 1

    Billy Candle fled the town of Hope when he was young. Beaten by his dad on a daily basis, he looked for a way out and was drawn to the Call of Juarez - a myth about a great treasure buried near the city border of Juarez. His search yields no result and he returns, disappointed, to his birth village to visit his mother. One of the other villagers is Billy's uncle Ray McCall, once a fearsome gunslinger. Twenty years earlier, he decided to shed no more blood and take up the bible instead, becoming a reverend in Hope. When Billy secretly meets with his old friend Suzy, he is chased down the village and becomes an unlucky witness of the murder on his mother and father. He is spotted at the scene near their corpses while the farm is on fire and becomes the prime suspect. Reverend McCall swears vengeance and takes up his guns, disturbing the quiet village life. Fugitive Billy and hunter Ray become the two protagonists of Call of Juarez, a first-person Wild West shooter.

    Players alternately take the role of the Billy or Ray. Their missions are set in the same locations, they sometimes briefly meet and their actions influence each other, but the paths are entirely different. Both characters can dual-wield revolvers or carry around a shotgun, a winchester or a rifle with scope, but Ray also holds a bible he can cite from to stun enemies, uses his fists, and he can kick and wear a protective vest. Billy on the other hand is younger and more athletic. He can climb rocks, shoots with a bow and uses a whip to scare off animals and swing from branches. Both characters have access to a time-limited concentration mode. Similar to the "bullet time" made famous by Max Payne, the game slows down and the cross-hairs of the weapons slowly move from the side of the screen to the middle. Players can use this technique to take out multiple enemies at once.

    The playing style is also different. Ray usually moves around all guns blazing, while Billy is a fugitive, forcing him to sneak around and hide in shadows. Enemies respond to movement, sound and even flashes of lighting illuminating areas. The story takes the characters through villages, mines, but also train robberies, chase sequences on horses and one-on-one duels based on reflexes. Compared to its contemporaries, Call of Juarez is more similar to Dead Man's Hand with the linear mission structure, in contrast with GUN's large amount of freedom and the open environment.

    Most objects can be picked up and moved around to the player's advantage - mainly as cover, but also for building structures, opening drawers, pushing carts and throwing oil lamps followed by a shot to set an area aflame. A compass with a red dot always points to the next checkpoint. Weapons need to be reloaded regularly, automatically or manually, and health is replenished through drinks. Players collect ammo from crates or dead enemies and can choose to exchange weapons.

    The multiplayer mode features online play against up to 31 other people in different modes. From deathmatch and team deathmatch to modes like "gold-fever" in which players pick up as much gold as they can find on the map. The Xbox 360 version adds achievements, three bonus missions when you finish the game and ten duel challenges.

  • Cats in Time

    Platform: steam
    # of keys: 1
  • Clustertruck

    Platform: steam
    # of keys: 1

    Clustertruck is a very fast first-person platformer where a character needs to reach a goal by hopping on top of a moving column of speeding trucks. Movement resembles trick jumping or parkour through the quick succession of actions, air control, the ability to double jump, dash, sprint and hanging on for a high launch and so on. Each level is a short course based on "the floor is lava" principle; as soon as the ground is touched the level is lost. The main campaign consists of 90 levels grouped per ten for the different worlds: desert, forest, winter, laser, medieval, ancient, sci-fi, steampunk and hell. Each world introduces new elements such as multiple groups of trucks driving in different directions, gaps, moving structures, time limits, swinging hammers, flamethrowers, lasers, cannons shooting trucks and so on. Levels are unlocked gradually. While the main levels are always identical, because of the physics and player actions the gameplay is never completely the same.

    Based on speed and style, points are earned. These can be used to unlock movement and utility abilities. Only one of each can be equipped at all times. Movement abilities are air dash, disrespected blink (teleportation), double jump, grappling hook, jetpack, levitation, truck boost, and trucker flip. The utility abilities are back truck, epic mode, portable truck (a projectile that spawns a truck to land on), supertruck, time slow, and trucksolute zero (freezes all trucks). Each ability has a recharge time.

    There is an in-game editor and integration with the Steam Workshop to create and share levels with other users. The best times can be compared on global leaderboards. There is Twitch streaming integration with audience participation where viewers can vote for events in real-time. Events include bouncy trucks, thin trucks, slower or faster speed, altered gravity and so on. The developers can influence the Twitch streams with their own commands if they are sent with the official Landfall Twitch account, influencing time and gravity, and changing colours.

  • Company of Heroes 2 (First Edition)

    Platform: steam
    # of keys: 1

    Company of Heroes 2 (First Edition) is a pre-order edition of Company of Heroes 2 packaged in a steelbook case. It could be bought as a physical item prior to the release of the game. Additional content consists of three exclusive camouflage skins for Russian and German tanks.

  • Cook, Serve, Delicious! 2!!

    Platform: steam
    # of keys: 1

    Cook, Serve, Delicious! 2!! is a sequel to the restaurant simulator Cook, Serve, Delicious!. Similarly to the original game, the gameplay revolves around cooking minigames where the player needs to quickly press keys to add the proper ingredients, according to the customer's order. Some foods also have to be cooked after preparation, and need to be served in time before they are burnt. Messing up the order or not cooking the food properly will result in a dissatisfied customer. Additionally, the player has to do chores such as throwing out the trash or washing the dishes.

    New to the sequel are 'holding stations', where the player can prepare food in advance so that it can be served quickly to customers. This is optional for many menu items, but some foodstuffs can only be prepared in a holding station. Among these are "entrees", which are never ordered by the customers directly but can end up purchased as an addition to their regular orders.

    The player can work shifts in any of a variety of different restaurants, or he can work in his own restaurant, the titular "Cook Serve Delicious". In the latter case, the game takes on a management dimension. The player earns money for properly fulfilled orders that can be spent on improved equipment and new foods for the menu. Each of the different foods is prepared differently and they often have various special effects, e.g. attracting more customers at specific times of day, or forcing the player to do chores more often.

    New to this part of the game is the restaurant designer, where the player can decorate the interior of his restaurant according to his wishes. New furniture and decorative items are unlocked throughout the game as the player reaches various milestones.

  • Crowalt: Traces of the Lost Colony

    Platform: steam
    # of keys: 1
  • Dead Age

    Platform: steam
    # of keys: 1
  • Death Mark

    Platform: steam
    # of keys: 1

    The game "Shiin", known as Death Mark in the Western countries, is A Japanese horror-adventure game centered around the urban rumour in Tokyo’s “H” district that those who will receive a death mark will die. Various cases around Tokyo of persons receiving such a death mark and suddenly dying is spreading amongst the people of the complete city of Tokyo in rapid fashion. The protagonist of the game, a middle-aged man with memory loss, is one of the unfortunate recipients of such a death mark. Like many people before him who received a similar death mark is welcomed to a mysterious villa, called "Kujou Mansion". Upon arrival a creepy doll-like entity offers him the solution to take care of the problem, but only if he can find the reason why he has a mark. The player has to travel with a partner who also has a death mark and must resolve their problems together before time runs out and the death mark claims another victim.

  • Doodle Derby

    Platform: steam
    # of keys: 1
  • Doom II

    Platform: steam
    # of keys: 1

    In this sequel to the original Doom, the protagonist is still the same hero - the last remaining space marine. After having single-handedly saved Mars from demonic threat, he returns to Earth, only to find out that the demons have already invaded it, killed most of its inhabitants or possessed them. It's his task to bring down the force field around the last operational star port to allow the remnants of mankind to escape to the stars.

    Doom II looks and plays very similarly to its predecessor, utilizing the same 3D graphical engine with 2D sprites for enemies. The gameplay once again consists entirely of navigating the hero from first-person view through 3D environments and shooting at the demons while attempting to find the way out by flipping switches and looking for keys. Unlike in Doom, which is divided into three episodes, the 30 levels of this game (plus the 2 secret levels) form one long episode.

    The game adds one new weapon to the player's arsenal; the super shotgun, several new demon types with more advanced attacks than those of the predecessor, such as the chaingun-toting Heavy Weapon Dudes, the skeletal Revenants who launch homing missiles and the sinister Arch-Viles who have a highly damaging fire attack.

  • Double Cross

    Platform: steam
    # of keys: 1

    Double Cross is a puzzle-solving game for two players. The aim is to build a solid bridge from one side of the board to the other while preventing the opponent from making the same connection.
    The board is composed of an array of dots - each one representing a valid place for playing piece. There are two sets of finish lines on the board (horizontal, vertical), each painted in the color that represents the player that must connect them.

    Each player takes a turn and places a piece with their color on one of the dots on the board. You may place your piece on any dot, except those that are on the outside of one of your opponent's finish lines. The game continues until the construction of the bridge is completed or there is insufficient space on the board.

  • Dread X Collection

    Platform: steam
    # of keys: 1
  • Dust to the End

    Platform: steam
    # of keys: 1
  • Embr

    Platform: steam
    # of keys: 1
  • Escape from Naraka

    Platform: steam
    # of keys: 1
  • Geometric Sniper

    Platform: steam
    # of keys: 1
  • Geometric: Feel the Beats

    Platform: steam
    # of keys: 1
  • GoNNER

    Platform: steam
    # of keys: 1

    GoNNER is a 2D side-scrolling platformer with a fantasy theme. It has many roguelike elements with procedurally generated levels, permadeath (mostly), different loadouts that can be chosen or customized for a single run, and items that can be unlocked or are discovered and that remain available for all future runs with passive or active effects. It provides no instructions at all about controls or game mechanics, leaving everything for the player to discover. The game favours a fast and aggressive playstyle as currencies and scores are only provided by building up a combo and killing enemies quickly in succession.

    The player's character is a small blob called Ikk. The loadout is defined through three types of items: a head, a weapon and equipment. A head determines Ikk's size and the amount of health, weapons include machine-gun like shots, a shotgun, a laser etc. and the equipment provides an ability with a cooldown period such a series of shots or a protective bomb circle surrounding Ikk. This loadout can be chosen by visiting Death in a level before starting the real game. Levels consist of multiple areas with a large, snake-like creature providing the entrance and exit. Not all enemies need to be defeated to progress. A series of levels is completed by defeating a boss. Between levels there are sometimes small story sections, for instance when Ikk gets to visit a large whale called Sally, who replenishes his health and increases the ammo capacity.

    Ikk can move around, double jump and wall jump. Next to shooting enemies they can be damaged by jumping on top of them. When hit Ikk loses health and his head, weapon and equipment are scattered around. If Ikk is hit again before he can retrieve his head, the game is over right away. The player needs to steer him to collect the three parts to continue. Also, there is not an unlimited amount of ammo. Reloading is done by picking up an bullet casing item left behind by defeated enemies, which means there are situations where Ikk is briefly without ammo and cannot shoot. Other element are chests with hearts and purple runes. The latter are left behind by enemies and are used to buy a continue or to acquire new items from a shop in some levels. Not everything in a level is visible right away: most parts are shrouded in darkness until Ikk is close enough.

    Next to the main game there is a daily challenge identical for all players with a single chance to achieve a high score and compete on leaderboards against players worldwide.

  • Golf Gang

    Platform: steam
    # of keys: 1
  • Gravity Badgers

    Platform: steam
    # of keys: 1

    Gravity Badgers is a physics based puzzle game set in space. The player controls Captain T Bayback, the leader of a group of space badgers who are at war with the honey badgers. You need to guide him through different levels, solving puzzles to help him save his friends, family and the universe. Next to the tutorial there are five episodes with 25 stages each, as well as a number of boss stages, offering 140 levels in total.

    In each level you need to reach a warp portal to complete a level. There is no direct control over the badger. You yank him in a certain direction and then fling him towards the green portal, using the gravity of the planets in between and gathering pick-ups along the way. The game offers three tries per level, but there is an unlimited amount of attempts as every level can be restarted. A white line shows the general direction. If the first launch is unsuccessful, a green, dotted line shows the trajectory of the previous shot and the badger floats off into space when the shot is missed. Each puzzle gradually becomes more difficult with more planets, moving portals, planetoids that pull you closer or push you away, rotating ice cubes that hold the badger and can launch him in a certain direction, pipes that require precision to launch the badger in a new direction, lasers that can alter parts of the environment when passing through them, and enemies that need to be avoided. Boss levels use similar mechanics, but are more action-packed. Different characters can be unlocked.

    On mobile the game is free and comes with the first episode. Additional episodes are bought as in-app purchases.

  • Grotto

    Platform: steam
    # of keys: 1
  • Headsnatchers

    Platform: steam
    # of keys: 1
  • ?

    Hidden shapes - Cat Realm

    Platform: steam
    # of keys: 1
  • ?

    Hidden shapes - Trick or Cat

    Platform: steam
    # of keys: 1
  • Hue

    Platform: steam
    # of keys: 1

    Hue is a puzzle game played as a side-scrolling platformer. The player controls the male character Hue who needs to find back his missing mother. She developed a ring called Annular Spectrum which allows perception and alteration of impossible colours, beyond the human spectrum. She was deceived by the traitorous professor Dr. Grey she fell in love with and has now become invisible, as a shade of such as impossible colour. It is up to Hue to restore the ring and bring her back by collecting the many scattered coloured shards.

    The game consists of a large, 2D side-scrolling world where different environments are linked together through doors. The game uses a silhouetted art style which is initially monochromatic. Soon Hue discovers his first colour, which is added to a ring-like circle that can be summoned at any moment, as one of many bright colours. Eventually eight colours can be collected: aqua, blue, lime, orange, pink, purple, red and yellow. These are used for the main gameplay mechanic as the player can switch between them on the fly, even in the middle of actions as time is slowed down extensively during the selection. Changing a colour brings it into the environment, colouring almost anything. This mechanic is for instance used to discover hidden doors. Obstacles, barriers and other elements often have a specific colour and when Hue switches colours to match it, it disappears into the environment as if it was never there. The simple mechanic quickly becomes more complex due to moving elements, the ability to push and pull objects, platform-based puzzles, fast sequences and so on. While Hue can jump and there are some general elements such as ladders or deadly spikes, almost every area needs to be approached as a puzzle that can be solved without time pressure.

    With each new discovered colour puzzles become more complex. There is also a minor metroidvania aspect to it as any area can be revisited, but mainly to open up passages leading to beakers as an optional collectible. Between puzzles the story is often furthered through envelopes which introduce sections with narration. The character can die, but respawns right away with no penalty and an endless amount of lives. The game has support for the colourblind, using symbols as a colour aid. In addition Razer Chroma, Corsair RGB plus many more coloured LED devices supported on Windows.

  • I Am Bread

    Platform: steam
    # of keys: 1

    As the title suggests, I Am Bread puts the player in control of a slice of bread. This bread is capable of moving around by its own volition, and it has a simple and humble goal: to become toast. The player must guide the bread through a gauntlet of household objects on its way to the toaster. On the way, they must watch out for anything that could hinder the toast's edibility, such as ants, other food, or the dirty floor. An edibility meter shows how much more contamination the bread can sustain before the level is failed.

    In addition to the main story mode, which follows the bread throughout a mentally unstable man's house, I Am Bread also features several other gameplay modes. In Cheese Hunt, a wheat cracker tries to collect five pieces of cheese in the fastest time possible. Bagel Race is another time-based mode in which the player tries to reach all the checkpoints as fast as possible. Rampage gives the player points for breaking as many objects in the home as they can. Zero-G places story mode's edibility-based gameplay in a zero-gravity environment, and gives the player rocket boosters that they are encouraged to use as little as possible. Lastly, Free-play is a sandbox mode with no goals.

  • I Am Fish

    Platform: steam
    # of keys: 1
  • Ikenfell

    Platform: steam
    # of keys: 1
  • Impulsion

    Platform: steam
    # of keys: 1
  • In Between

    Platform: steam
    # of keys: 1
  • Interrogation

    Platform: steam
    # of keys: 1
  • Into the Pit

    Platform: steam
    # of keys: 1
  • Ironcast

    Platform: steam
    # of keys: 1
  • MageQuit

    Platform: steam
    # of keys: 1
  • Mech Mechanic Simulator

    Platform: steam
    # of keys: 1
  • Mindustry

    Platform: steam
    # of keys: 1
  • ?

    Monsters' Den Chronicles

    Platform: steam
    # of keys: 1
  • N++

    Platform: steam
    # of keys: 1

    N++ is the third main game in the fast-paced, momentum-based N platformer series and the sequel to N+. As in all of the games the player controls a ninja who combines a variety of running and jumping mechanics to get around. There is regular running where speed is built up until a maximum is reached, two types of jumping based on tapping or holding, angled jumping, walljumping, and wallsliding. When landing from great heights an angled surface needs to be used, otherwise the character is dead right away.

    The game consists of three main game modes: Solo, Co-op and Race. All levels take place in minimalist single-screen environments. Up to 60 colour palettes can be unlocked to alter the game's look. Solo consists of a large amount of episodes divided over three categories: Intro (25 tutorial episodes), N++ (100 entirely new episodes) and Legacy (100 episodes from previous games). The game is said to have 2,360 unique levels in total. Each episode consists of five levels that need to be completed in one session, but with an unlimited amount of lives. Each level is completed by locating the exit, which usually requires activating a switch first. There are 90 seconds to complete each episode of five levels and optionally a level can be perfected by collecting all gold. Each gold pick-up also provides two additional seconds. Along the way obstacles and robot enemies need to be avoided.

    Co-op is similar, but these levels for up to four players can only be completed by working together and sometimes doing sacrifices. In the Race mode, which can also be played competitively with up to four players, each level is started with a bonus. Collecting gold increases the bonus and when the exit is reached the bonus is converted into a permanent score. In multiplayer these levels are played by all players simultaneously. Players who do not reach the exit receive nothing, and whenever a player reaches the exit, a rocket is launched that can be controlled by that players to take out one of the other ninjas. When a player reaches the exit Sudden Death is also activated and respawns are no longer possible, along with a quicker decrease of the bonus and death when there is none left. If it takes too long for players to reach the exit, the You Suck mode is activated and enemies are gradually removed from the level. When a player then reaches the exit, all other player characters explode right away.

    The game comes with a level editor to create and share custom levels. Levels have global leaderboards, also for custom levels.

  • Necrosmith

    Platform: steam
    # of keys: 3
  • Neverinth

    Platform: steam
    # of keys: 1
  • Odysseus Kosmos and His Robot Quest - Complete Season

    Platform: steam
    # of keys: 1
  • Omen Exitio: Plague

    Platform: steam
    # of keys: 1
  • One Step from Eden

    Platform: steam
    # of keys: 2
  • Out of the Box

    Platform: steam
    # of keys: 1
  • Patch Quest

    Platform: steam
    # of keys: 1
  • Peaky Blinders: Mastermind

    Platform: steam
    # of keys: 1
  • Pharaonic

    Platform: steam
    # of keys: 1
  • Pixel Heroes: Byte & Magic

    Platform: steam
    # of keys: 1

    Pixel Heroes: Byte & Magic is 2D retro RPG, set on the island of "Isle of Sprites". Your quest? Make the inhabitants of the island's village "Pixton" happy and save the world a few times.

    When starting an adventure you will have to create a party of 3 out of 30 available classes, ranging from warriors over psioniks to brewmasters. However only 7 random classes will be present in the tavern, so you will somehow have to make a party out of them. The game features all basic RPG elements: Your characters have stats (Life, Strength, Dexterity, Intelligence and Faith), you can level them up (the stats of your character's profession will increase more), equip them with better weapons / scroll books / gear and in fights different status effect (like Burning, Poisoned, Dumb or Blessed) will affect you and your enemies.

    Fights are turn based: Each round you can do one action with one character, followed by one action of the enemy. The same character cannot be used twice in a row though (except when he's the only one left). Enemies belong to one of four groups (phoenix, griffon, wyrm, leviathan), so different weapons or spells may be more or less effective. If all your heroes died you will have to play the whole campaign over again (permadeath). Be aware that once you started a mission it cannot be aborted: If one or two of your characters die, they will be dead until you complete the mission and return to the city.

    Your tasks are (in the following order): Accept a quest of one of the villagers, travel to the corresponding dungeon with three random events on your way there, fight your way through 8 rooms of the dungeon (with an occasional item room that needs a certain skill to unlock the chest) and return to the village (again with three random events). To reach the end of each of the three campaigns you have to accept seven quests of the villagers to get to the final campaign specific quest.

    The game features lots of silly, randomly generated item names, random background story sheets for the generated characters and random overworld events with lots of references to other (RPG) games, movies and programming.

  • Police Stories

    Platform: steam
    # of keys: 1
  • Pumped BMX Pro

    Platform: steam
    # of keys: 1
  • Rage in Peace

    Platform: steam
    # of keys: 1
  • Rebel Galaxy Outlaw

    Platform: steam
    # of keys: 2
  • Red Bow

    Platform: steam
    # of keys: 1
  • Relicta

    Platform: steam
    # of keys: 1
  • Robothorium

    Platform: steam
    # of keys: 1
  • Safety First!

    Platform: steam
    # of keys: 1

    Your duty in Safety First! is to carry out electric maintenance by fixing broken cables. Each level is a physics-based puzzle which challenges you to mend a number of damaged wires; your only tool is a supply of Magical Yellow Repair Liquid (myrl), which you squirt out of an indecently-placed appendage between your legs. The catch: your intrepid engineer is moved and positioned by controlling both feet separately - ideally with a dual thumb-stick controller, although the keyboard is also supported. If this is done precisely and carefully, the rest of the body follows along in floppy skeletal motions, subject to gravity and momentum; if it isn't, gory dismemberment may ensue.

    All game objects follow simulated 2D rigid-body dynamics: certain levels feature moving mechanisms, and repairing cables may trigger other actions. Your supply of repair liquid is limited, and if you run out, your only option is grisly suicide. Sever any of your precious body parts, and you fail the level (after ten failures you get the option to skip ahead, although your cheating ways will be proclaimed on the level select screen).

    Besides the normal game mode, two others become available as you progress: clearing 10 levels unlocks "DRNK" mode, where the entire screen wobbles drunkenly (and the controls are less than reliable). Clearing 20 will enable "SCHSSE" mode, which adds even more woozy wobbling, a browner form of ejecta, bonus boozed-up swearing in German, and a different soundtrack (courtesy of Cell Necrosis, the author's 'electronic fith deathcore doom death brutal metal' band).

  • Serial Cleaner

    Platform: steam
    # of keys: 1
  • She and the Light Bearer

    Platform: steam
    # of keys: 1
  • Shortest Trip to Earth

    Platform: steam
    # of keys: 1
  • Silver Chains

    Platform: steam
    # of keys: 1
  • Skald: Against the Black Priory

    Platform: steam
    # of keys: 2
  • Slain: Back from Hell

    Platform: steam
    # of keys: 1
  • Smoke and Sacrifice

    Platform: steam
    # of keys: 1
  • Snow Moto Racing Freedom

    Platform: steam
    # of keys: 1
  • Song of Farca

    Platform: steam
    # of keys: 1
  • Space Crew - Legendary Edition

    Platform: steam
    # of keys: 1
  • Spectator

    Platform: steam
    # of keys: 1
  • Spirit of the Island

    Platform: steam
    # of keys: 1
  • Strikey Sisters

    Platform: steam
    # of keys: 1
  • Super Night Riders

    Platform: steam
    # of keys: 1
  • Super Sportmatchen

    Platform: steam
    # of keys: 1
  • Survivalist: Invisible Strain

    Platform: steam
    # of keys: 1
  • The Adventure Pals

    Platform: steam
    # of keys: 1
  • The Ascent

    Platform: steam
    # of keys: 1
  • The Inner World

    Platform: steam
    # of keys: 1

    The Inner World is a humorous point & click adventure with comic graphics. It is set in Asposia, a hollow which resides inside a universe of soil. Air is provided by three wind fountains - but now one after another stops to function and unpleasant wind creatures roam the land. The player takes the role of Robert, a naive and young musician, who slides into the happenings and eventually has to save the day. During his journey he travels through Asposia; later together with the mysterious thief Laura.

    While the game is set in an bizarre world, gameplay is more traditional: Robert moves through the areas, takes items and talks a lot with other characters. The puzzles are mostly solved by using items with other items. The controls are touch optimized, even for systems with mouse controls: clicking on an object brings up a menu with options and items have to be dragged from the inventory into the world. When the player is stuck, there is a help function available which gives (gradually more explicit) hints for specific puzzles. It is also possible to highlight interactive objects.

  • The Last Federation

    Platform: steam
    # of keys: 1
  • The Last Tinker: City of Colors

    Platform: steam
    # of keys: 1

    Tinkerworld is a place made of cardboard, color and glue. Long ago, its inhabitants cooperated to build and create the world, but these days the main town (Colortown) is divided in 3 districts, Red, Green and Blue, whose dwellers barely interact. You play as the young Koru, whose actions end up allowing the "bleakness" to invade the world -- but, having the unique ability to harness the power of colors, you are also the one who can defeat it.

    The Last Tinker is mainly an Action Adventure game. There is lots of jumping, but it requires almost no precision (just move in the right direction and hold down the jump button and Koru will leap among obstacles automatically). There is a bit of fighting (mainly melee, but some shooting is also present) and many light environmental puzzles to be solved. As you advance the story, you acquire new abilities (related to the colors of spirits you help), and you can upgrade such abilities in shops (using crystal as currency, which are dropped by killed enemies or punched crates).

  • ?

    The Wanderer: Frankenstein’s Creature

    Platform: steam
    # of keys: 1
  • The Wild Eight

    Platform: steam
    # of keys: 1
  • To The Rescue!

    Platform: steam
    # of keys: 1
  • ?

    Truberbrook

    Platform: steam
    # of keys: 1
  • Unloved

    Platform: steam
    # of keys: 1
  • Vampire: The Masquerade - Coteries of New York

    Platform: steam
    # of keys: 1
  • Vectronom

    Platform: steam
    # of keys: 1
  • Wall World

    Platform: steam
    # of keys: 1
  • Wall World: Deep Threat

    Platform: steam
    # of keys: 1
  • Wanba Warriors

    Platform: steam
    # of keys: 1
  • White Night

    Platform: steam
    # of keys: 1
  • White Noise Online

    Platform: steam
    # of keys: 1

    White Noise Online is a reworking of White Noise: A tale of Horror. The basic concept is identical to the original game. It is a first-person survival horror game entirely focused on exploration without combat or puzzle-solving and very similar to the Slender Man games. The player explores an environment only armed with a flashlight. To win the game you have to collect eight recorders with audiotapes left behind by a journalist friend. As it is entirely dark and only a small part of the environment can be illuminated, navigating the area is disorienting. Next to the overall scenery, there are various distinct landmarks with statues and buildings. Just like the Slender games there is a creature, but here it actively chases you. Its presence is made known through audio clues and visual hints. To survive, the only option is to turn off the flashlight and run, hoping it will be gone when you turn on the light again. If it catches up, it kills the character immediately. Staring at it from a distance slowly drains health. There are also green glowing statues that do not chase characters, but have the same effect on the player as the monster. The title refers to the white noise you hear when you are near a recorder.

    Even though it can be played solo like the original title, it has been turned into a cooperative game for up to four players simultaneously, exploring and collecting the tapes together. The original location has been expanded with five additional ones, offering six scenarios in total. They are not variations of the original rural environment, but offer entirely new locations such as a government base, a tropical island, a forest in winter, a museum etc. These are divided into three types: large, open areas, small corridor-like areas, an open areas with different locations connected through bridges or tunnels. There are over twenty characters to choose from, each with their own perk. One has higher evasion points to lower the chance of encountering the creature, while others have better flashlights, hearing, stamina, movement speed, and scout (distance between other characters before the panic state is triggered). There are only four characters at the start and the others are unlocked gradually. Players can choose to stay together as a group or explore in different directions to each collect some of the tapes. If alone however, it is possible for a panic state to be triggered, causing the character to utter sounds, attracting the monster. The only way to resolve this is by finding other party members or a tape.

    If a character dies, the game is not over. Instead, the character's corpse remain and it is reincarnated as one of the ghosts who were also presented in the original game. As a ghost you can freely explore the environment, scare the other players, stay close to prevent the panic state or attempt to locate the remaining records with the enhanced sight. When the game is over a replay option offers to view the paths the different characters have followed in the session. There are four difficulty levels, influencing the monster's difficulty, the amount of green statues and the placement of the recorders.

    The PC version has improved graphics and allows all characters to be unlocked in-game, while for the Xbox 360 version some unlocks depend on owning other games.

  • Wildfire

    Platform: steam
    # of keys: 3

    Wildfire is another game were the player takes control of the local firefighting forces. In comparison to its competitors, e.g. the Emergency series, this game focuses on wildfires instead of a urban environment. Because the fires spread quickly the main concern is not to extinguish it but to cut it off from fuel sources, e.g. with fire lanes or backburns. In general a mission is lost if the fire spreads too much. In some missions there are also additional goals like rescuing people or protecting certain buildings. The player also has to watch his budget.

    To accomplish his goals the player has different units at his disposal, e.g. firefighters, bulldozers or helicopters for transportation. Similar to other real-time strategy games there is a base were all units are built. The mouse is used to mark and move units; all other orders have to be chosen from context menus.

  • Windjammers 2

    Platform: steam
    # of keys: 2

    Windjammers 2 retains the core gameplay from the 1994 original, with additional content and mechanics. Like before, it involves two players throwing a disc at the other side of the stage to score points. In the standard ruleset (which can be changed in certain game modes), a set ends when the timer runs out or either player scores 15 points, and the winner of two sets wins the match.

    The sequel adds new types of moves, including the ability to jump and throw mid-air shots, as well as drop shots and slap shots.

    New stages are included, some of which score points differently to the standard ones, with the Casino one notably scoring them depending on the number printed on the disc instead of the zone it ends up in.

    The roster had 10 playable characters in the launch version, expanded to 12 in a free update from 11 October 2023, plus a hidden character. Gameplay modes include an arcade mode (a singleplayer campaign with progression and occasional mini-games), local matches against the computer or a second player, online multiplayer, a manual listing and explaining the moves and, as of the aforementioned update, a practice mode with playable tutorials and AI opponent configuration options.

  • Wolfenstein 3D

    Platform: steam
    # of keys: 1

    Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein. The game puts the player in the boots of B.J. Blazkowicz, an allied spy. There are six episodes: the first distributed completely as shareware; the second and the third available after registration; and the three final missions (which happen before the events of the first episode) available in the Nocturnal Missions pack.

    In the first episode (Escape from Wolfenstein), B.J. is captured, but overpowers a guard with the help of a concealed knife and manages to get out of his cell. Throughout the next nine levels, the player guides B.J. searching for an escape from Wolfenstein, guarded by Hans Grosse. After returning to Allied territory, B.J. is given the instructions to Operation: Eisenfaust, where he has to stop Dr. Schabbs and his army of mutant prototypes before they are released into the battlefields. The final mission (Die, Führer, Die!) has a simple goal: infiltrate the bunker under the Reichstag, and terminate Hitler (in a robotic suit) himself.

    The Nocturnal Missions are focused on the Nazi plans for chemical warfare, and start with Dark Secret, where B.J. hunts for lead researcher Dr. Otto Giftmacher. It's followed by Trail of the Madman, where the goal is capturing the war plans guarded by Gretel Grosse, and the final episode Confrontation, where B.J. meets General Fettgesicht, the planner for the chemical assault.

    Each episode has nine levels (eight regular and a final boss level), plus a secret level activated by a hidden switch somewhere in the eight first levels. Regular levels often feature a maze-like appearance or large areas with many enemies (the number of them on each area depends on the difficulty level), where the player must reach the exit elevator. To do so, he must kill the enemies (while it's possible to move behind the guards' backs and even there's a slight bonus in attacking them from behind, most enemies have to be dealt with by firepower), and depending on the level, activate "push walls" and/or get silver and golden keys to open certain doors.

    Many objects can be found in a level, from medikits, chicken meals, and even dog food (to restore health), ammo, and treasures, which solely exist for points. There are four weapons (knife, pistol, machine gun, and Gatling), all of them using the same bullets except the knife. The knife and the pistol are given at the start of the level, while the machine gun is either found (usually in secret areas) or picked up from SS troopers, and the Gatling is always dropped somewhere in the level. There are five kinds of enemies (excluding bosses) - Dogs (fast, but more a nuisance than life-threatening), Army Soldiers (dressed in a regular brown outfit, not very powerful but usually found in large groups), Officers (dressed in white, armed with a very accurate pistol and tough to kill), SS Troopers (blue attire, armed with a machine gun and tough to kill), and Mutants (the rarest and toughest of regular enemies, pale-skinned troopers with green clothes and a machine gun stuck in their chest).

    The player character has a number of lives; once he loses the last life, the game ends. To win extra lives, the player has to either find the 1-up item in the level or get 20,000 points (by killing enemies and capturing treasures or completing a level below the 'par' time while killing all enemies, finding all secrets by pushing walls, and collecting all treasure points).

  • ?

    XIII - Classic

    Platform: steam
    # of keys: 1
  • Ziggurat

    Platform: steam
    # of keys: 1

    Ziggurat is a first-person shooter similar to Tower of Guns that borrows many elements from the roguelike games. Game elements include permadeath, randomized environments and enemies, random pick-ups, weapons, items and skills. The game has a fantasy theme and the protagonist is an apprentice of the Greyborn citadel, established by the Daedalon brothers wizards, where aspiring wizards are trained. Their final test is the Ziggurat where novices go to die or survive and become part of the citadel's inner circle.

    The tower-like Ziggurat consists of several floors that need to be completed with a single life. The game has permadeath but it is possible to save progress after completing a floor to continue another time. The game emphasizes fast-paced movement including sprinting, jumping and using platforms in the environment, fighting against large hordes in small rooms, but optionally auto-aiming can be enabled. Each floor is generated with a random pattern and it consists of several floors linked together by corridors. To complete a level a guardian boss needs to be defeated, but it can only be summoned when a portal key has first been located elsewhere. A typical room spawns a large amount of minions that need to be defeated before the doors open again. There is a chance of a random effect when entering a room, for instance creating larger enemies, doing more damage, making them invisible etc.

    Other types of rooms that can be part of a floor are a treasure room with a powerful item, a hazard room where an environmental hazard needs to be avoided, a shrine where health or mana can be offered to the gods in exchange for an additional effect or modifier, and a lore room where an ancient scroll can be found, providing knowledge. Each floor also has a secret room hidden behind a cracked wall. Inside one of two skills can be chosen and it also shows information about one of the developer's earlier games.

    At the start the player chooses one of several characters with different statistics and modifiers, presented as different classes, but only one is available in the beginning as the others are unlocked gradually. The default weapons is a magic wand that shoots projectiles. It has unlimited ammo, but requires some time for ammo to be refilled entirely. Three additional types of weapons can be picked up, tied to three limited mana sources. Each mana source offers several weapons per type, but only one per type can be carried at all times, so a maximum of four weapons in total. At the start of a floor a new weapon is always offered to optionally pick up or exchange. Each weapon has a regular attack, and a powerful attack that consumes more. Weapons include staffs, grenades, homing projectiles, charges that freeze opponents etc. They all use ranged attacks so the character needs to keep a distance, but still needs to move in to collect the items left behind by defeated enemies before they vanish.

    Unlike many roguelike games the game emphasizes combat skills to survive instead of relying on the randomness of provided items. By defeating enemies and for instance locating lore, experience is gained to level up. The character becomes stronger, but with each new level a selection between two random skills is offered so the player has a choice what skills or perks to use. Examples of skills are improved health or mana, reduced consumption rates, additional health for entering a new room or breaking objects, more or less loot drops, amulets to receive health or mana at a specific moment etc. Defeated enemies also leave behind health, mana and other types of objects. After each game session additional weapons, items, characters, skills, game modes and difficulty levels are unlocked gradually, to use in a next one.